Description :
Features[edit]
Project CARS is intended to represent a realistic driving simulation. In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles.[2] Project CARSportrays racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically.[3]
Physics simulation[edit]
Project CARS adopts an improved version of the Madness engine, which was the basis for the Need for Speed: Shift titles.[4] More processing power available in modern computers allows for the introduction of a dynamic tire model named "SETA", rather than the steady-state model based on lookup tables, as seen in previous generation simulations.[5] To accommodate differing skill levels, Slightly Mad Studios offers gamers (with or without a digital wheel) various driver aids and input filtering methods.
There are 74 drivable cars,[6] over 30 unique locations with at least 110 different courses, of which 23 are real, with the remainder being fictional.[7] For licensing reasons, some tracks are currently codenamed using their geographic location. In addition to real world racing circuits and fictional kart circuits, there are two fictional point-to-point roads inspired by Côte d'Azur and California Pacific Coast.
On 6 August 2014, Slightly Mad Studios revealed which circuits would be included in the final game
Video Trailer :
System Requirements :
Project CARS Minimum Requirements
Project CARS Recommended Requirements
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