Spec Ops: The Line
Description:
Spec Ops: The Line is a third-person shooter that follows Captain Martin Walker, who is on a mission to rescue the citizens of Dubai, which has been overrun by sandstorms. The player can select from four difficulty levels: Walk on the Beach, Combat Op, Suicide Mission, and FUBAR. A player only gain access to the FUBAR level after completing the game with the Suicide Mission difficulty.[1] Various new weapons and equipment become available as the game progresses, some dropped by downed enemies.[2] These include several different rifles, handguns, and machine guns. Some offer alternate firing modes, like attaching a suppressor or using a telescopic sight.[3]As well, there are grenade launchers, hand grenades,[4] and turrets.[5] However, the player can only carry two weapons at a time.[6] Supply caches can be found in different parts of the game, allowing the player to refill their ammo and grenades.[7] Whenever the player successfully shoots an enemy in the head, the game enters a slow-motion mode for a short period of time. The player can also defeat enemies at close range via melee combat. Dying enemies can be executed, which grants the player additional ammo.[8] Hiding behind cover can provide protection and prevents the player from being shot, as well as providing opportunities to blindfire or lean out to shoot enemies.[9]
While players can only play as Walker throughout the game, they can issue commands to Sergeant Lugo and Lieutenant Adams, who accompany the player for most of the game. Available commands include focusing fire on one particular target and ordering medical attention for an injured squad member. Adams can defeat enemies by using heavy gadgets or throwing grenades, while Lugo provides sniping assistance.[5] As the game is set in Dubai, sand becomes one of the game's gameplay mechanics and players can manipulate it at scripted moments in the game, such as triggering a sand avalanche to bury enemies alive.[10][11] When a grenade explodes on sand, dust clouds that can blind enemies are formed.[5] Sand sometimes opens up new paths to allow players to progress.[12] Environmental hazards like sandstorms occasionally occur, drastically reducing a player's visibility.[13]
The player needs to make moral decisions[14] at certain points during the game, including making choices that determine the fate of both soldiers and civilians. These decisions affect the relationship between Walker and his squad mates, and will cause them to react differently.[15] The game has several subtle effects as the team loses their sanity; Walker has visual and auditory hallucinations, and his executions of enemies become more violent. As well, the orders and shouts to his team become increasingly angry and ragged in contrast to his original stern command voice. His kill confirmations of enemies degrades from professional in the beginning to psychotic.[16] Similarly, loading screens initially display helpful gameplay hints for the player, but as the game progresses, the text becomes increasingly hostile towards Walker's actions, and sometimes breaks the fourth walladdressing the player directly.[17] The game features collectibles known as Intel, which are audio logs that provide additional backstory for players.[18]
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System Requirements:
Spec Ops: The Line Minimum Requirements
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